<aside> <img src="/icons/forward_gray.svg" alt="/icons/forward_gray.svg" width="40px" /> Creating or adjusting existing hair texture for the 7.0+ updated hair shader.

This section is still a WORK IN PROGRESS.

This is subject to change depending on the 7.0 release.

My textures are shared at the bottom of this page, you are free to use it, share it and edit it using this guide as a reference to get the textures how you like it.

The textures I shared are also a WORK IN PROGRESS.

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Untitled

Source: https://docs.google.com/spreadsheets/d/1kIKvVsW3fOnVeTi9iZlBDqJo6GWVn6K6BCUIRldEjhw/edit?usp=sharing

If you want to use your old specular texture

https://discord.com/assets/31eef401ebdb02808b69.svg

https://discord.com/assets/31eef401ebdb02808b69.svg

Example of multi editing with a shell fur texture

Alpha channel (diffuse mask)

<aside> <img src="/icons/forward_gray.svg" alt="/icons/forward_gray.svg" width="40px" /> The whiter the diffuse mask, the lighter the color rendered. (6.X multi red channel)

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Left ear: white

Right ear: black

Untitled

Red channel (specular)

<aside> <img src="/icons/forward_gray.svg" alt="/icons/forward_gray.svg" width="40px" /> The darker the specular, the more vibrant & light reflection on the render.

Close from 6.X green channel WITHOUT including the gloss / scattered light.

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Left: white

Right: black