<aside> <img src="/icons/forward_gray.svg" alt="/icons/forward_gray.svg" width="40px" /> Creating or adjusting existing hair texture for the 7.0+ updated hair shader.
This section is still a WORK IN PROGRESS.
This is subject to change depending on the 7.0 release.
My textures are shared at the bottom of this page, you are free to use it, share it and edit it using this guide as a reference to get the textures how you like it.
The textures I shared are also a WORK IN PROGRESS.
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Source: https://docs.google.com/spreadsheets/d/1kIKvVsW3fOnVeTi9iZlBDqJo6GWVn6K6BCUIRldEjhw/edit?usp=sharing
Alpha channel
6.0 red channel + brighten it and/or add ➡ contrast7.0 alpha channel (diffuse mask)
Red channel
6.0 red channel + darken it if too reflective ➡ 7.0 red channel (specular)
If not good you can try
6.0 green channel + boost contrast ➡ 7.0 red channel (specular)
Green channel
6.0 green channel + invert it (+ brighten it to lower the gloss) ➡ 7.0 green channel (roughness)
Blue channel
Depending on what you are looking for as for the transparency through light, you get brighten (opaque) or darken (transparent) the blue channel.
Using a darkened version of the diffuse mask is an effective way to give a nice effect for SSS thickness.
<aside> <img src="/icons/forward_gray.svg" alt="/icons/forward_gray.svg" width="40px" /> The whiter the diffuse mask, the lighter the color rendered. (6.X multi red channel)
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Left ear: white
Right ear: black
<aside> <img src="/icons/forward_gray.svg" alt="/icons/forward_gray.svg" width="40px" /> The darker the specular, the more vibrant & light reflection on the render.
Close from 6.X green channel WITHOUT including the gloss / scattered light.
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Left: white
Right: black