Mek Tool: https://www.xivmodarchive.com/modid/22780
Correct imported FFXIV mesh shader settings. (alpha blending, metal, iris)
Clear mesh parenting in one button.
Blender Assist: https://github.com/0ceal0t/BlenderAssist
Import FFXIV body skeleton (SKBL) & animations (PAP)
Skeletons others than bodies will get borked on import and export
XIV Breast Slider: https://github.com/ElliotMoffatt/ffxiv-blender-breast-slider
Breast slider to check chest (weight) clipping.
TexTools: https://github.com/SavMartin/TexTools-Blender
UV & texture tool box, good for UV editing, fast UV checker map and baking.
UVSquares: https://www.blendermarket.com/products/uv-squares
Quadrify islands, snap or mirror vertices, rip vertices and faces.
UVPackmaster3: https://uvpackmaster.com
UV packing tool.
Prevents overlap, create groups, rotate, scale islands.
Includes margin extra settings and stacking options.
ZenUV: https://sergeytyapkin.gumroad.com/l/ZenUV
Exhaustive UV tool.
Custom unwrapping, includes checker map.
Transform islands (relax, quadrify, reshape, match, stitch)
Custom selection (loops, overlapped, flipped, borders, similar, edges area) with isolation options.
Stack, unstack, view similar, view stacked.
Custom packing (margin settings, several packing engines, texture scaling) with exclusions
HairTool: https://bartoszstyperek.gumroad.com/l/hairtool
Fur & hair making. Depending on the version you use, you’ll have different tools to work with.
Includes a hair baking scene.
2.46 recommended for curve / by hand placing & UV islands making.
3.0+ recommended for procedural works. (short hair setups, shell fur & hair setups)
JewelCraft: https://github.com/mrachinskiy/jewelcraft
Different gem shapes, including gems shader settings.
QuadRemesher: https://exoside.com/quadremesher
Automatic quad retopology tool with quad count loops and symmetry settings.